When I saw the movie the director was present and a 'Face to Face' interview was made. Among many interesting things he was talking about he described a process where he used two screenplays. The first one was the original one, but the second one was based on several improvisations he and the actors performed before the production started. While shooting the movie he first shot the scene based on the first screenplay and then if they had time, also shot the scene again based on the improvised screenplay. That way he usually has a lot of raw material in the cutting process, he can choose different versions of each scene and by choosing the improvised scenes he adds content that not necessarily attributes in bringing the storyline forward but creates a discrepancy and realism into the movie.
I found this process interesting and started thinking if I could do something with a similar effect in my work with the Golem game and/or my ceramic art. I like contradictory mixtures of what is expected - unexpected, beautiful - ugly, order - chaos, control - improvisation, skilled - unskilled, normality - abnormality and Audiards second screenplay was an interesting method to achieve some of this in his work. The effect I would like is to add content in my work that might not be part of the original story but adds features that opens up for more complex and partly uncontrolled meanings that can be for the viewer to decide and interpret. This may not be unique, probably most artists strive for this, but it's interesting when reading about practical working methods such as Audiards to achieve this effect.
Below is a clip from the festival with the trailer of the movie and parts of the 'face to face' interview with Audiard. Second half of the clip is about another great movie I watched during the festival; Sister by Swiss director Ursula Meier.
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