October 22, 2013

Or on the other hand...


replying the Zizek post before this one

...maybe not that perfect after all. Just because of the fact that the Golem figure is an empty persona it becomes more apparent that the actions and stances the player chooses are in fact the players choices. If you choose to kill the cat in the beginning of the game, instead of of cuddling with her, to get the key to the next level, you choose evil before good. If you want to play the evil identity as en ease for your true self, it's less obvious to yoursellf and others if you choose a game where the charachter is evil from start and where there are no possible choices of being good at all. In a fps-game you kill people and charchters, mostly in the guise of a hero protecting the world, but still - you kill, and you think you're doing it for righteous reasons.

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